I intentionally wrote these Preludes by focusing primarily on postmodern tonality. In that regard it adheres to a similar approach that I used when composing the Piano Sonata (2020-2024). I perceive "Prelude No. 2" (and "Prelude No. 1" for that matter) as potentially pedagogical material for the piano. The music can function as an introduction to contemporary piano writing in the twenty-first century and can help encourage students to try "modern" music by living composers without being intimidated by the overall soundscapes and compositional or pre-compositional techniques. I intend to include more Preludes in the near future to expand the set.
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Here is another composition that began as a draft track in the Mario Paint "Composer." Like the previous Prelude that I showcased in my last post, I needed to revise and expand several parts of the piece. I wrote the original track in 3/4 time and applied the Dorian mode, albeit within the confines of diatonic notes and limited keys: in this case, C Major and A minor, which feature no accidentals within their keys in relation to the "Circle of Fifths." I also experimented with cluster-like trichords and triads in the original track, primarily to push the limits of the three instrumental layers in the "Composer" program. MuseScore 4 allowed me to rewrite the "Prelude No. 2" with greater harmonic variety. While I still applied trichords, I did so mainly within an established key (D minor) and to accentuate transitional moments with tonal ambiguity by including accidentals. I additionally changed the meters in the piece so that the work did not stay in 3/4. I included several moments throughout where the meters change or alternate from 4/4 to 5/4 or 3/4 to 2/4. I wrote the music this way to keep the composition more engaging than what I originally wrote. I intentionally wrote these Preludes by focusing primarily on postmodern tonality. In that regard it adheres to a similar approach that I used when composing the Piano Sonata (2020-2024). I perceive "Prelude No. 2" (and "Prelude No. 1" for that matter) as potentially pedagogical material for the piano. The music can function as an introduction to contemporary piano writing in the twenty-first century and can help encourage students to try "modern" music by living composers without being intimidated by the overall soundscapes and compositional or pre-compositional techniques. I intend to include more Preludes in the near future to expand the set.
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As a composer, it is imperative for me to try and explain the processes behind the pieces that I write. Descriptions like “I wrote this music because it sounded good” often prove both remedial and ineffective. I recently discussed the creative potential and limitations for writing music in the Mario Paint “Composer.” Prelude No. 1 serves as one of several piano pieces that I have been working on this year that began as draft tracks in Mario Paint. The piece differs from other preludes for solo piano that I composed in 2021, where I applied a twelve-tone serialist composition technique.[1] What audiences hear in the finished product featured above differs greatly from what I had originally composed in Mario Paint. Given what I mentioned in my previous post concerning the missing features and restrictions in the “Composer” program, I needed to consider several factors when rewriting the work by hand and with the MuseScore 4 music notation software:
[1] I am currently in the process of renaming and revising the short serialist preludes from 2021 as Dodecaphonic Preludes. I previously discussed the significance behind the multimedia edutainment program known as Mario Paint for the Super Nintendo Entertainment System (SNES) as part of my ongoing “Iberian, Latin American, and Caribbean Elements in Video Game Music” compilation. The purpose for the current blog post will expand upon that discussion by offering more insight regarding the “Composer” feature located within Mario Paint. Writing music through the “Composer” feature serves as a distinct and unconventional introduction to music notation software programs: whether for younger audiences just beginning to learn about music or for seasoned composers. It also functions as part of the larger scope of the Mario Paint program in allowing people to create and synchronize musical tracks with short animation. Players can access the “Composer” feature by toggling through the visual arts choices on the bottom of the screen, left-clicking the arrow on the far-right side for more options, and left-clicking the “Piano Keyboard” in the middle of the bottom of the bar.[1] Concerning the Graphical User Interface (GUI) for the Mario Paint “Composer,” it is structured in a format that simplifies navigation and writing music and is presented as follows:
Playback Controls (Below Staff: Buttons organized as they appear from left to right)
The “Composer” program serves as one of several features in Mario Paint. Because this program initially worked via a 16-bit video game cartridge on a console instead of a computer, several features are missing due to the hardware limitations (even through emulation on the Switch and Switch 2 consoles). It is still possible to create music despite the gaps. Here is what I have encountered when working with the Mario Paint “Composer”:
[1] The same bar includes a “Treble Clef” icon, but that refers to the “Select Music” option, which allows people to change the background music when using the visual arts workstation. Players can choose up to three different tracks for background music or choose a mostly muted option, occasionally interrupted by brief sneezes from a virtual dog. [2] This sound effect can be used for percussive means. |
AuthorDMA. Composer of acoustic and electronic music. Pianist. Experimental film. Archives
December 2025
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