(The following text stems from a comment and extension that i posted to my Facebook Composer Page regarding the Uncharted Waters games. I illustrate that the first two games in the series originated as computer games and received myriad console ports in both the West and East, with Uncharted Waters: New Horizons improving the graphical presentation when compared to the first game. I also demonstrate that the audio differs significantly across the PC and console versions by offering different synthesized musical arrangements, with the Super Nintendo Entertainment System (SNES) port of Uncharted Waters: New Horizons presenting significant changes.) I have made a correction to when the first Uncharted Waters game released. It began in 1990, not 1992. I should also add that Uncharted Waters started as a computer game and gradually received video game console ports. In terms of the graphics, the 16-bit console versions of the first Uncharted Waters game on the Sega Genesis and Super Nintendo Entertainment System (SNES) did little to enhance the visuals. It was not until the first sequel, Uncharted Waters: New Horizons, that the series began to improve. I must also add that the soundtracks to the first two Uncharted Waters games differ greatly in their synthesized instrumentations based on the PC and console ports. The SNES version of Uncharted Waters: New Horizons, for instance, applies an "Echo" or "Reverb" effect in the piano and features instrument pads designed to sound more orchestral and "realistic" when compared the the synthesized sounds heard on the Sega Genesis and PC ports: https://www.youtube.com/watch?v=Pi8eu2ldrUI
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AuthorDMA. Composer of acoustic and electronic music. Pianist. Experimental film. Archives
September 2024
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