Iberian, Latin American, and Caribbean Elements in Video Game Music
The following lists feature Video Game Music (VGM) tracks that could be used as references and resources for Ludomusicology, Latin American, and Afro-Latin American Studies in music and popular culture. The research is ongoing, so I will add more tracks and categorize them whenever necessary by updating the formatting. The VGM lists are intended only for educational purposes. Some of the tracks included on the lists can be found on music streaming services and smartphone applications. Information about my research process for this project is available via my blog. I have categorized the lists by section via buttons, which correspond as such:
Section I: VGM Tracks That Evoke Spain , Portugal, or the Mediterranean
Section II: VGM Tracks That Evoke Latin America and the Caribbean
Section III: Selected Tracks from the Uncharted Waters Series
Section IV: Selected Tracks from the Sonic the Hedgehog Series (1991-Present) by Sega
Section V: Selected Tracks from Other Sega Games and Series
Section VI: Tracks on the Nintendo Music App That Evoke Iberian, Latin American, and Caribbean Musical Elements
Section VII: Tracks from Nintendo Games Not Listed in the Nintendo Music App
Section VIII: VGM Tracks from Games Developed by Capcom That Evoke Iberia, Latin America and the Caribbean
Section I: VGM Tracks That Evoke Spain , Portugal, or the Mediterranean
Section II: VGM Tracks That Evoke Latin America and the Caribbean
Section III: Selected Tracks from the Uncharted Waters Series
Section IV: Selected Tracks from the Sonic the Hedgehog Series (1991-Present) by Sega
Section V: Selected Tracks from Other Sega Games and Series
Section VI: Tracks on the Nintendo Music App That Evoke Iberian, Latin American, and Caribbean Musical Elements
Section VII: Tracks from Nintendo Games Not Listed in the Nintendo Music App
Section VIII: VGM Tracks from Games Developed by Capcom That Evoke Iberia, Latin America and the Caribbean
Certain tracks may appear more than once on different lists. Given that this music is subject to copyright and that some music tracks can be removed online without warning, researchers must exercise caution and responsibility by following applicable copyright laws when including and citing VGM recordings or score fragments for publication. Viewers can also access the "Video Game Audio Discussions and Comparisons" playlist on my YouTube channel for more information regarding video game music and audio technology. I have additionally created a more expansive VGM playlist and the following individual playlists on my YouTube channel at ZEKE SPILLED INK MUSIC that mostly coincide with materials discussed in my blog:
Iberian, Latin American, and Caribbean Elements in VGM, Part 1: Uncharted Waters
Iberian, Latin American, and Caribbean Elements in VGM, Part 2a: Sega Games (Sonic the Hedgehog)
Iberian, Latin American, and Caribbean Elements in VGM, Part 2b: Sega Games (Other)
Iberian, Latin American, and Caribbean Elements in VGM, Part 3: Nintendo Games (Subject to Change Due to the Nintendo Music Application)
Iberian, Latin American, and Caribbean Elements in VGM, Part 4: Capcom Games
Using video game footage to complement such academic research (such as for a presentation, paper, or conference) qualifies as "Fair Use" in he United States, as long as the researcher applies the materials for non-commercial purposes only and does not take too many screenshots and video clips. These rules especially apply when using video game footage from Nintendo, who also encourage players to use their "Camera" feature on the Switch and Switch 2 console Pro Controllers and Joy-Cons. More information about the guidelines and proper uses for screenshots and sharing content online in relation to Nintendo games can be found on the company website.
Iberian, Latin American, and Caribbean Elements in VGM, Part 1: Uncharted Waters
Iberian, Latin American, and Caribbean Elements in VGM, Part 2a: Sega Games (Sonic the Hedgehog)
Iberian, Latin American, and Caribbean Elements in VGM, Part 2b: Sega Games (Other)
Iberian, Latin American, and Caribbean Elements in VGM, Part 3: Nintendo Games (Subject to Change Due to the Nintendo Music Application)
Iberian, Latin American, and Caribbean Elements in VGM, Part 4: Capcom Games
Using video game footage to complement such academic research (such as for a presentation, paper, or conference) qualifies as "Fair Use" in he United States, as long as the researcher applies the materials for non-commercial purposes only and does not take too many screenshots and video clips. These rules especially apply when using video game footage from Nintendo, who also encourage players to use their "Camera" feature on the Switch and Switch 2 console Pro Controllers and Joy-Cons. More information about the guidelines and proper uses for screenshots and sharing content online in relation to Nintendo games can be found on the company website.