Iberian, Latin American, and Caribbean Elements in Video Game Music
The following lists feature Video Game Music (VGM) tracks that could be used as references and resources for Ludomusicology, Latin American, and Afro-Latin American Studies in music and popular culture. The research is ongoing, so I will add more tracks and categorize them whenever necessary by updating the formatting. The VGM lists are intended only for educational purposes. Some of the tracks included on the lists can be found on music streaming services and smartphone applications. Information about my research process for this project is available via my blog. I have categorized the lists by section via buttons, which correspond as such:
Section I: VGM Tracks That Evoke Spain , Portugal, or Mediterranean
Section II: VGM Tracks That Evoke Latin America and the Caribbean
Section III: Selected Tracks from the Uncharted Waters Series
Section IV: Selected Tracks from the Sonic the Hedgehog Series (1991-Present) by Sega
Section V: Selected Tracks from Other Sega Games and Series
Section VI: Tracks on the Nintendo Music App That Evoke Iberian, Latin American, and Caribbean Musical Elements
Section VII: Tracks from Nintendo Games Not Listed in the Nintendo Music App
Section VIII: VGM Tracks from Games Developed by Capcom That Evoke Iberia, Latin America and the Caribbean
Section I: VGM Tracks That Evoke Spain , Portugal, or Mediterranean
Section II: VGM Tracks That Evoke Latin America and the Caribbean
Section III: Selected Tracks from the Uncharted Waters Series
Section IV: Selected Tracks from the Sonic the Hedgehog Series (1991-Present) by Sega
Section V: Selected Tracks from Other Sega Games and Series
Section VI: Tracks on the Nintendo Music App That Evoke Iberian, Latin American, and Caribbean Musical Elements
Section VII: Tracks from Nintendo Games Not Listed in the Nintendo Music App
Section VIII: VGM Tracks from Games Developed by Capcom That Evoke Iberia, Latin America and the Caribbean
Certain tracks may appear more than once on different lists. Given that this music is subject to copyright, researchers must exercise caution and responsibility by following applicable copyright laws when citing VGM recordings or score fragments for publication. Viewers can also access the "Video Game Audio Discussions and Comparisons" playlist on my YouTube channel for more information regarding video game music and sound technology. Using video game footage to complement such academic research (such as for a presentation, paper, or conference) qualifies as "Fair Use" in he United States, as long as the researcher uses the materials for non-commercial purposes and does not take too many screenshots. These rules especially apply when using video game footage from Nintendo, who also encourage players to use the "Camera" Feature on the Switch and Switch 2 console Pro Controllers and Joy-Cons. More information about the guidelines and proper uses for screenshots and sharing content online in relation to Nintendo games can be found on the company website.